Can You Refund G2a Games

Can You Refund G2a Games – Prague-based Wube Software became the only developer to accept this limited offer to game developers in July 2019, after discovering that illegal build keys and simulation controls for the Factoro game were being sold online.

Wube listed 321 keys they believe were illegally sold. After evaluating several independent accounting firms and finding one that did not meet our agreed upon requirements, Wube decided to proceed with an internal investigation. This investigation confirmed that 198 Wube keys were sold through its marketplace between March 2016 and June 2016. The remaining 123 illegal keys from both parties are believed to have been sold on other online markets or other online stores.

Can You Refund G2a Games

Under the terms of the pledge in a blog post here, Factoro has agreed to pay ten times the amount of fees paid by the bank for each of the 198 illegal keys sold on the marketplace.

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When we presented this proposal, we wanted to send a clear message to the gaming community that cheating hurts everyone. As we’ve said on this blog, fraud directly hurts people who buy illegal keys, hurts game developers, and ultimately hurts us, the transaction organizers, who have to pay the costs associated with the sale. We wanted to reinforce this message and get people to pay attention, so we promised to refund the developers ten times the amount of the payments, even though we had nothing to do with the illegal acquisition of these keys.

The game development community has empathy and compassion for this issue, and we want to continue to build bridges. Our decision is that when we consider fraud in this industry, we will refund the full amount of money paid for any keys sold through the Marketplace if we can further prove that they were illegal.

Lay all the cards on the table. Once the stolen keys are sold, we will pay the developers 10 times the money they lost. The idea is simple: developers need to show that something like this happens in their store.

To ensure integrity and transparency, we will ask a reputable and independent company to conduct an impartial review of both sides – the developer’s store and the market. The cost of the first three tests is on us, and each subsequent test will be split 50/50.

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The monitoring company will ensure that all game keys sold are obtained using store-sponsored credit cards that comply with Visa and Master Card/card payment provider regulations. If so, it guarantees that the manufacturer will pay any money they lose in fees… multiplied by 10.

We want this process to be transparent, so we will communicate clearly through each step of the process. This means you get information like who came forward and what the verdict was, all published for everyone to see.

Did you get your coffee? That’s okay, because it might take some time. Thanks in advance for your time. We’re going to try to be brief, but you’ve probably already seen the length of this page, so here we go.

It sold games independently until 2014 when it was previously an online store. Since then, it has evolved into a platform for buyers and sellers like other major markets, but with a focus on sports.

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We’re not the only marketplace where people can sell game keys, but we’re proud to be the biggest. But in the absence of it, the sale of the game key does not end.

We believe that sports should be accessible. As a general rule, the more sellers sell a particular product, the more competitive the prices. People come here because they know they can expect better deals than anywhere else.

About a million games are sold on the market every month. According to statistics, only 8% of them are Indian names. More on that later, but let’s focus on Mike Rose’s claims and discuss his latest release, Descenders. The game is outstanding, developed by RageSquid and published by Mike’s company No More Robots. They did not reveal how many units they sold, but based on the number of views on Steam (more than 1,000) and figures showing that another 80 people saw the game on average, we can guess that Descnders is yours; at least 50,000 people. Alternatively, we can use SteamSpy’s estimate of 32,000,000 owners.

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Mike Rose hasn’t asked about sales of this game recently (Edit: he contacted us about games in general last year). Out of curiosity, we took a look at how many Descenders buttons have hit the market since launching in May. The number is… 5. Not 5 thousand. Not 5 faces. 5 only.

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Before the official release, we had 226 buttons in our market. An increase in clicks was then (but not necessarily) associated with many different gifts. But even considering all 231 keys, that only accounts for 0.72% (SteamSpy’s estimate) or 0.46% (based on Jake Birkett’s formula) of the copies you own, or more if multiple copies are distributed. So what does that mean? Basically two things:

So why does Mike Rose encourage people to play his games? Before we get into that, let’s answer a simple question:

Most of the locks in the market are sellers, ie companies that buy their stocks in bulk, directly from developers / publishers with certain discounts, another reason for low prices in our market. Here’s a quick explanation video:

As you can see from the example above, No More Robots didn’t sell Descenders keys in any store, so these games didn’t sell much, and that’s a good thing! Our platform is another revenue stream for other giants, but if others don’t want to use it anyway, that’s fine. It is entirely up to them. Most publishers know that marketing is an important part of marketing. Some of them are sold through Direct, but we know cases where publishers decide to sell keys as regular sellers (perhaps to avoid angering the gaming community), and because more than 20 million users are actively searching, that’s their job. of the transaction. It is more profitable for many publishers to sell large quantities of games at low prices.

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Basically, it works like any other large market. In recent days, “We don’t care where the keys sold on our platform come from!” We came across a lot of tweets, videos and articles. This is not a good idea. The role of our platform is to ensure a safe and convenient way for buyers and sellers to exchange goods for money. If you sell a bike on eBay, they don’t check if you have that bike at home. Make sure the wheel works or the color is correct etc. they can’t look. What you confirm on the platform is who you are, that is, it collects your personal information and payment information, which can be provided to the relevant authorities if necessary. . It also offers a system that allows people who buy bikes from you to rate the deal. A good dealership also guarantees a successful purchase and offers to compensate its customers if something goes wrong – of course. Same with the money back guarantee. (We used to offer a special paid service called Shield, but that was a mistake, so we dropped it – more on that later.)

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What you can do is test each button and see if it works. It’s not because we don’t want to, but because it’s technically impossible (once you “look” the key is open). We wish Steam would implement something like that, as it would be a great contribution to the good.

If it’s fine and dandy, why do developers say it’s better to hack their games instead of buying them?

We want to believe in the pure intentions of the creators. But if there is a real problem, we know that the most obvious way to respond is to try to fix it. If you have reason to believe that your keys have been stolen and expired – what would you do to solve the problem?

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That’s right: Point, right? Well, not really – the developers who tweeted last week weren’t trying to solve the problem together. So we can guess their reason

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