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Realistic Image Synthesis Using Photon Mapping

Realistic Image Synthesis Using Photon Mapping

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Author by : Henrik Wann Jensen
Languange Used : en
Release Date : 2001-07-18
Publisher by : A K Peters/CRC Press

ISBN : 1568811470

Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently....



Realistic Image Synthesis Using Photon Mapping 2nd Edition

Realistic Image Synthesis Using Photon Mapping 2nd Edition

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Author by : Henrik Wann Jensen
Languange Used : en
Release Date : 2012-01-01
Publisher by : A K Peters Limited

ISBN : 1568811977

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A Survey Of Photon Mapping For Realistic Image Synthesis

A Survey Of Photon Mapping For Realistic Image Synthesis

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Author by : Justin L. Shumaker
Languange Used : en
Release Date : 2005
Publisher by :

ISBN : OCLC:74283285

This report is an overview and discussion of the finer details not found in most of the photon mapping documents that currently exist. While the vast majority of photon mapping media tends to market this global illumination algorithm as a do-it-all turn-key solution, they fail to discuss the finer details and pitfalls that developers will encounter in the implementation process. Finer details are also covered to not only explain what to expect during the implementation process, but also to provide graphical examples that may serve as a beacon during the various milestones throughout the implementation process....



A Survey Of Photon Mapping For Realistic Image Synthesis

A Survey Of Photon Mapping For Realistic Image Synthesis

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Author by :
Languange Used : en
Release Date : 2005
Publisher by :

ISBN : OCLC:1050620480

This report is an overview and discussion of the finer details not found in most of the photon mapping documents that currently exist. While the vast majority of photon mapping media tends to market this global illumination algorithm as a do-it-all turn-key solution, they fail to discuss the finer details and pitfalls that developers will encounter in the implementation process. Finer details are also covered to not only explain what to expect during the implementation process, but also to provide graphical examples that may serve as a beacon during the various milestones throughout the implementation process....



Advanced Global Illumination

Advanced Global Illumination

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Author by : Philip Dutre
Languange Used : en
Release Date : 2018-10-24
Publisher by : CRC Press

ISBN : 9781315359878

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so....



Principles Of Digital Image Synthesis

Principles Of Digital Image Synthesis

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Author by : Andrew S. Glassner
Languange Used : en
Release Date : 1995
Publisher by :

ISBN : 1558602763

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Photorealistic Rendering In Computer Graphics

Photorealistic Rendering In Computer Graphics

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Author by : Pere Brunet
Languange Used : en
Release Date : 2012-12-06
Publisher by : Springer Science & Business Media

ISBN : 9783642579639

Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture....



Ray Tracing Gems

Ray Tracing Gems

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Author by : Eric Haines
Languange Used : en
Release Date : 2019-02-25
Publisher by : Apress

ISBN : 9781484244272

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs...



Non Photorealistic Rendering

Non Photorealistic Rendering

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Author by : Bruce Gooch
Languange Used : en
Release Date : 2001-07-18
Publisher by : CRC Press

ISBN : 9781439864173

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man...



An Introduction To Ray Tracing

An Introduction To Ray Tracing

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Author by : Andrew S. Glassner
Languange Used : en
Release Date : 1989-06-01
Publisher by : Elsevier

ISBN : 9780080499055

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing...