Game Mechanics eBook


Game Mechanics
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Game Mechanics


Game Mechanics
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2012

Game Mechanics written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world. Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualise and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games.



Games And Rules


Games And Rules
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Author : Beat Suter
language : en
Publisher: transcript Verlag
Release Date : 2019-03-31

Games And Rules written by Beat Suter and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-31 with Social Science categories.


Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.



Practical Game Design


Practical Game Design
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Author : Adam Kramarzewski
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-04-19

Practical Game Design written by Adam Kramarzewski and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-19 with Computers categories.


Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.



Creating Games


Creating Games
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Author : Morgan McGuire
language : en
Publisher: CRC Press
Release Date : 2008-12-23

Creating Games written by Morgan McGuire and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-23 with Computers categories.


Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.



Holistic Game Development With Unity


Holistic Game Development With Unity
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Author : Penny De Byl
language : en
Publisher: Taylor & Francis
Release Date : 2012

Holistic Game Development With Unity written by Penny De Byl and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.



Basics Of Game Design


Basics Of Game Design
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Author : Michael Moore
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Basics Of Game Design written by Michael Moore and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t



Gamification By Design


Gamification By Design
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Author : Gabe Zichermann
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-08

Gamification By Design written by Gabe Zichermann and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08 with Computers categories.


Provides information on creating Web and mobile applications based on the principles of game mechanics.